Failed to Upload: Missing Physics Convex Block
Before you can upload mesh objects, you must:
You may check your mesh upload condition at any time by visiting your account page on the Second Life website.
If you're new to uploading mesh models to Second Life, here's a quick and like shooting fish in a barrel gear up of instructions to go y'all started. Don't worry about the myriad of controls in the upload window for now; they're for those who want fine control over their model'due south appearance and physics. For a more detailed breakdown of the upload procedure, keep reading beneath.
To upload a mesh model:
Step one: Choose a Model to Upload
2nd Life accepts COLLADA (.dae) models, which can be edited and created in many popular 3D modeling packages.
To begin uploading a model:
Stride 2: Define Visual Levels of Detail
Levels of detail determine what your model looks like from various distances. Every bit you go farther away from a model, information technology renders in less detail to boost visual performance. Second Life generates these lower detail models past default, only yous may use this step to tweak each level or even upload your ain lower detail models. Y'all can preview your model at any level of detail by clicking Loftier, Medium, Low, or Lowest.
While previewing your model at each level of detail, y'all may alter the parameters used for simplifying it from your original model if you chose Generate from one of the Source dropdown menus. For full details on Triangle Limit and Error Threshold, see Upload Model UI reference on the SL Wiki.
Alternately, y'all may upload your own simplified models past choosing Load from file from the Source dropdown menus. You lot may wish to create your own lower-detail models in order to preserve critical details that may exist lost during the automatic simplification process.
For more, see too Mesh Upload - Level of Particular
It is highly recommended that y'all read these 2 blog postal service for information on all-time practices:
Step 3: Define the Model'south Physics Shape
A model'due south physical shape, every bit interpreted past Second Life's physics engine for calculating collisions, can be different from its visual shape. For example, you lot may wish to simplify a very complex vehicle into a foursquare physical box shape, which allows you to take a visually circuitous vehicle that requires insufficiently piddling physics computation and does non overtax the region's power to process moving physical objects. You may upload your own physics representation equally a .dae file or you may use 2d Life's assay and simplification tools to generate a physics shape automatically.
The quickest way to generate a physics model for your object is to choose Employ Level of Detail and select a level of item from the dropdown menu. This creates a physics model based on one of your model's visual levels of particular. Call back that lower physics costs are desirable, and so choose the lowest level of detail that reasonably represents the shape of your model.
You do not demand to complete Pace 2: Analyze or Step 3: Simplifiy unless your physics model is extremely complex or shows crimson lines in the preview window. For avant-garde information on usage of the physics analysis and simplification tools, run into Upload Model UI reference.
For more than, see Mesh Upload - Physics
Step 4: Upload Options
Before y'all upload, brand sure to include whatsoever necessary optional parameters on the Upload Options tab:
For more than, see Mesh Upload - Upload Options
Footstep v: Calculate Weights & Fee
When y'all click Calculate weights & fee, Second Life calculates the download, physics and server weights of your model in order to determine its land impact and Linden dollar upload toll. The base Linden dollar cost to upload is Fifty$x plus L$x for each texture applied to the model, and an additional price based on the complexity of the model.
Stride half dozen: Upload
When you upload a model, it appears in the Objects folder in your inventory. Every bit with all objects in Second Life, yous can then elevate it from your inventory to the ground, or you can wear it as an attachment.
Rigged models allow you to stand for your avatar skeleton equally a mesh that conforms to your joints and motions. This ways that y'all can wearable a rigged model that changes the length and orientation of your avatar's limbs and animates accordingly.
If your COLLADA model contains joint position and skin weight information, you can preview how information technology volition expect with an avatar's default idle animation by checking the Pare weights box underneath the Preview pane.
You may wear a rigged model by right-clicking information technology in your inventory and selecting Article of clothing. Yous may oftentimes wish to pair a rigged model with an alpha mask to hibernate your avatar's normal shape.
From http://community.secondlife.com/t5/English-Knowledge-Base/Uploading-a-mesh-model/ta-p/974185
Source: https://wiki.firestormviewer.org/fs_mesh_upload
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